#include "utilitys.h"

Location::Location() {
	X=0;
	Y=0;
	B=0;
}
double Location::getX() {
	return X;
}
void Location::setX( double i ) {
	X = i;
}

double Location::getY() {
	return Y;
}
void Location::setY( double i ){
	Y = i;
}

double Location::getB() {
	return B;
}
bool Location::setB(double i) {
	if (i<0 || i>360.0) {
		return false;
	}
	B=i;
	return true;
}
